By the end of the decade, we'll be telecommuting more often, studying with "brand-name" teachers, playing healthy video games and choosing the plots of the 3D movies we're watching. And that's not all...
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A typical day in 2010 is unlikely to feel much
different from today. We will probably not be teleporting breakfast or using
quantum computers, nor will we be watching holographic TV or travelling to work
in flying cars. A lucky few may likely be flying to the edge of space, but for
the rest of us, change will probably be more subtle, with advances in
technology, media and telecommunications (TMT) pervading ever more deeply into
our daily lives.
With connectivity becoming ever more
widespread, and content increasingly digital, it should be possible to access
and consume services and content almost anywhere,
whether we are stationary or mobile.
The years from now to 2010 will likely witness
a quiet revolution. New users, new uses and more frequent use of TMT
innovations are likely to see the combined TMT sector grow in breadth and
depth.
Here are some of the developments we foresee:
Virtual Work Teams
Advances in broadband penetration, network
security, IP communications and other tools will likely allow a greater
proportion of workers to choose to work from home for at least some of the
working week. By 2008, 41 million corporate employees globally may spend at
least one day a week teleworking, and 100 million will work from home at least
one day a month.
Better technology and connectivity may also
allow employers to make more use of contract workers. Companies should find it
easier to engage securely, on an as-needed basis, self-employed workers located
anywhere in the world.
100 million employees will telecommute at least one day a month.
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By 2010, offshoring – another key
manifestation of the disaggregation of the office team – may well have evolved
into a common practice across all industry sectors, bringing together teams
across continents and time-zones.
Offshoring is widely used among financial
services companies as a means of reducing overall cost. But by 2010 employers
are also likely to use offshoring to gain access to the most qualified,
talented workers – wherever they are on the planet – and may use IP
communications, online collaboration suites and other tools to stitch teams
together.
Management of remote teams may be distinct
from supervising staff face to face. Communication skills need to be developed so
that there is a healthy flow of communication with staff in all locations.
While e-mail may be a tempting, quick approach to communicating with a widely
dispersed team, unfortunately it may not be efficacious in the long term, as
key messages may be lost among the hundreds of e-mails received.
Search Isn't Text-Based Anymore
As the proportion of information created in
digital format grows, encouraged by the steadily falling price of digital
storage, the ability to search rapidly and efficiently across a range of file
types is likely to become a fundamental challenge.
Employees will search through phone calls and video logs as well as text.
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Today the majority of text-based information
is already created in a digital format. By 2010, audio and video will likely
increasingly be created and stored entirely digitally, with perhaps the biggest
impact coming from growing recording of VoIP phone calls. Companies may decide
to record a growing volume of calls, partly because it is relatively easy and
cheap to do, but also partly for legislative and governance reasons.
By the end of the decade, workers may search
through stored phone conversations, video discussions and images, as well as
text-based information.
Connected: Half of Earth’s Population
By the end of the decade, it is likely that
for the first time ever, half of the world’s population will have access to
telecommunications services, most commonly via mobile communications. Citizens
in developing countries are likely to represent the bulk of the hundreds of
millions of those entering the global telecommunications network for the first
time. While most new connections will likely be to mobile networks, citizens in
developing countries are also likely to contract to fixed-line networks.
VoIP may represent 10 percent of total voice volume.
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VoIP will likely gain in adoption, but its
revenue impact may still be muted as of 2010. By that time, VoIP is forecast to
represent approaching 10 percent of total voice volume, but less than 5 percent
of global voice revenues. Many corporations may have adopted VoIP; consumers
might increasingly subscribe – sometimes without even realizing – to VoIP
solutions. But if VoIP continues to be promoted as a low-cost option, there is
a danger that few of its advanced features and benefits (such as unified
messaging or high-fidelity calls) will be actively promoted.
Both fixed and wireless operators are likely
to deploy next-generation network technologies over the course of the next five
years. Fixed operators will likely move to enhanced asymmetric digital
subscriber lines (ADSL2(+)) and, to a lesser degree, fiber to the home (FTTH).
Mobile operators are expected to continue building out their 3G networks, and
will likely add high-speed downlink packet access (HSDPA), as well as
high-speed uplink packet access (HSUPA) upgrades to give customers
multi-megabit connectivity.
But revenues and margins may not grow in line
with increases in bandwidth. Fixed operators are likely to continue to suffer
from the commoditization of broadband connectivity, while mobile operators may
continue to struggle to launch profitable mobile data services. Only a small
number of people may find the highest bandwidth speeds available of practical
use and more importantly, worth paying for.
Wireless LAN Thrives Privately, Struggles Publicly
Broadband wireless is likely to have greatest
success as an extension to fixed broadband connection, rather than as a
wireless local loop. Homes and offices will likely continue to increase their
adoption of Wi-Fi connectivity, as prices fall, security improves, installation
becomes easier and reliability becomes progressively better. The growing
incorporation of Wi-Fi within a range of devices – from laptops to gaming
consoles, mobile phones to PDAs – should also strengthen the personal or business
case for deployment of Wi-Fi.
WiMAX is likely to be an ineffective competitor, except in rural areas.
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Municipal Wi-Fi networks may also become
widespread, particularly in the developed world, as local authorities and
governments strive to bridge the digital divide. But these schemes’ potential
may be blunted not only by targeted users’ inability to afford a PC or other
device needed to access Wi-Fi services, but also by the fact that Wi-Fi
technology was never designed to provide blanket coverage. Regulators who
sanction the availability of low-cost or free wireless local networks where
they had previously licensed service providers to operate a paid-for service
may find themselves challenged by the latter group.
WiMAX, a wireless technology capable of
delivering broadband wireless connectivity over a wide area, may prove
ineffective as a competitor to established fixed and mobile broadband networks.
However, it may well become the most cost-efficient approach to delivering
broadband to rural areas that are too expensive to connect using wired or
broadband cellular technologies. Occasionally, WiMAX may also find a secondary
role providing backhaul for metropolitan Wi-Fi networks and other managed data
networks.
New Tools for Communications
The communications tools most likely to become
established as part of each individual’s preferred list are likely to be those
that are easiest to use, offer best value and are most relevant to that
individual.
The availability of a wider range of devices,
networks and communications options in 2010 may encourage us to communicate more
overall. Digital cameras with built-in picture messaging and e-mail; games
consoles with instant messaging, laptops with embedded mobile cellular access
systems and even cars capable of sending and receiving e-mail are all feasible
by 2010.
The Era of the Video Call Arrives
By 2010, video calls may have finally become
mainstream, enabled by more widespread fixed broadband connectivity, falling
costs, improving quality of service, and the more common integration of a
camera into laptop PCs and computer monitors.
The growing availability of standalone,
plug-and-play video-calling devices may drive demand for fixed video calls in
the home.
Video calling will go mainstream.
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Video calls will be undertaken within both
work and social contexts. Clearly, video is likely to be a far more effective
way of conveying nonverbal communications such as body language, facial
expressions and other mannerisms.
But while fixed-broadband video calls should
grow in volume, they will likely still represent a minority of all calls. This
will also be the case on mobile networks. Many mobile phones are likely to be
cable of handling video calls by 2010, but this functionality may be little
used. Quality and price of mobile video calls may remain poor relative to their
fixed-line equivalent.
Have Your Machine Talk to My Machine
Steady growth in the range of devices that
include some form of connectivity may catalyze growth in the volume of
machine-to-machine (M2M) conversations. This could generate an industry worth
over $200 billion by 2010 (compared to less than $50 billion today).
By 2010, tens of millions of vehicles may
feature an integrated cellular mobile connection, allowing for applications
ranging from remote maintenance to vehicle tracking.
Cars, televisions, and even groceries will be talking to computers.
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Five percent of the world’s televisions may be
connected, directly or indirectly, to broadband networks, allowing remote
programming, maintenance and even the insertion of personalized advertising.
Radio-frequency identification (RFID) tags may
have become cheap enough for their mainstream use within supply chains –
allowing automated systems to interrogate stock levels, check on the status of
orders and deliveries, record environmental conditions and track individual
items as they move from the factory to the customer.
Technology Supports the Teacher
The teacher is likely to still be at the heart
of the educational process in 2010. Digital whiteboards, which are likely to be
gradually rolled out through 2010 and beyond, will allow the teacher to focus
on interacting with the class, rather than the blackboard. Students are likely
to be using personal computers more regularly in class, often connected to
classroom networks that allow the teacher to monitor progress in real time.
School extranets are likely to facilitate communication with parents. Teachers
are likely to source teaching material, including professionally developed
graphics, video and animations from online exchanges.
Students in small colleges will have more choice of specialized subjects.
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An elite group of teachers, which today is
only able to reach a mass market via books, lecture tours and articles, may be
lecturing via videoconferencing, streamed audio and podcasts to classes of
thousands by 2010. Indeed, students in the lecture theatre may represent the
smallest audience.
Faster, cheaper connectivity may also allow
greater access to specialist subjects in smaller teaching institutions. Such
schools may not be able to justify hiring a teacher in a niche subject, but may
be able to afford a share in a teacher whose class would be delivered by
videoconference.
However, there is a risk that some students
may consider a podcast as a substitute for, rather than a complement to,
attending a lecture. As a result, lecturers and educationalists around the
world will likely increasingly recognize that although technology has the
potential to improve the way educational material is gathered, presented and
shared, the teacher will remain the lifeblood of education – ensuring that
students actively engage and interact with the learning experience.
Broadband as Prime-Time Entertainment
Households with broadband may be spending more
time surfing the Internet than watching television by 2010, making
Internet-related activities the most popular leisure pursuit.
Live concerts will be able to play in many venues at once.
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Much of the excitement around on-demand
delivery of content focuses on video, but it is audio-on-demand (AOD) that may
have become most significant by 2010. Despite the rollout of higher-speed
broadband networks by 2010, the sheer size of video files, along with the
growing demands on bandwidth to the home in general, may make video-on-demand
(VOD) technically and economically difficult to deliver on a widespread basis
by 2010.
Live concerts may be able to reach audiences
in the hundreds of thousands by 2010. High-speed networks could allow a concert
to be relayed to a range of other locations, such as smaller concert halls or
public spaces that would show the event on large screens, to televisions in the
home to online retail sites.
Media Collections Go Online
By 2010, a bold, trusting minority may decide
to have most of their media stored virtually. Access would be on-demand, from
any device with a sufficiently fast connection.
Early adopters will store most of their media online.
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Online collections will likely be most
prevalent for media that require relatively little bandwidth to deliver
immediately. Thus music, talking books and photographs may well be the most
common media stored online by 2010.
Video Games Get Healthy
An estimated 80 million adults are forecast to
be regular game players by 2010. Playing video games, however, could have
evolved from being a largely sedentary activity. A growing range of games may
require players to use their bodies to control their virtual player, rather
than relying on buttons and joy sticks. The falling price of infrared sensors
and video cameras should allow increasingly accurate capture of a player’s
movements.
The video game may even become a recognized
source of intellectual growth, forming the basis for educational programs,
sports instruction and even personal development.
Video on Demand – Not Always via IP
The nuisance of going to the DVD store should
have become a distant memory for many people – but not necessarily because of
brand-new technology. By 2010, many may still be content to select their DVD
online, for postal delivery the following day.
Viewer interaction -- voting, competing in contests, even shaping the plot -- will provide revenues for producers and broadcasters.
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VOD via an IP link may only be an imperative
for a highly time-constrained minority who demand absolute immediacy. VOD via
IP may see additional demand as a means of sourcing diverse content that is not
available on mainstream channels. Cricket fans resident in North America or
baseball fans in Europe may rely on VOD as the only option to obtain live video
coverage of their team.
Program schedulers should still have a major
role to play, despite the growth of AOD, VOD and increased penetration of
digital recorders that facilitate the time-shifting of broadcast content.
Viewer participation may well have become a
more widespread feature in mainstream broadcast programs, as a growing minority
of consumers show their willingness to pay for the privilege of control.
Voting, participating in competitions and other forms of interaction –
particularly where conducted over mobile networks – may become increasingly
substantial sources of revenue for program makers and broadcasters. Indeed,
there is likely to be a growing move to structure a wider range of programs to
exploit consumers’ appetite for participation, in order to increase revenues
and fund future program development.
In turn this may lead to more sophisticated
ways to participate, allowing viewers not only to influence the fate of
individual characters, but also to shape the plot.
User-generated content is also likely to grow
in volume. The large majority of it – from blogs to home videos – may be of
little interest or value. However, a gifted few will produce material with
broad appeal, and a new category of search business may emerge as a result,
helping consumers to avoid the morass, and get quickly to quality material.
Functionality that may emerge by 2010 includes
three-dimensional (3D) viewing – without the need for special glasses. The
availability of increasingly powerful processors in postproduction will enable
image perspective to be altered, enabling images to appear to be in 3D.
Companies that put the biggest focus on how
consumer entertainment may be maximized as a result of implementing new
technology or connectivity are likely to enjoy the greatest success. Companies
that are more obsessed with delivering the latest technology, with lesser
regard for the user experience or the underlying economics, may not fare as
well.
About the Author
Paul Lee is the director of research for the Deloitte Touche
Tohmatsu (DTT) Technology, Media & Telecommunications (TMT) Industry Group.
This article is excerpted from the report “Eye to the Future: How TMT Advances
Could Change the Way We Live in 2010.” The full report is available at http://www.deloitte.com/dtt/cda/doc/content/UK_TMT_Eyetothefuture_06.pdf.